using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SimpleFramework
{
    public class CameraState
    {
        protected CameraContext m_Context;

        public CameraState(CameraContext context)
        {
            m_Context = context;
        }

        public virtual void OnEnter()
        {

        }

        public virtual void OnUpdate()
        {

        }

        public virtual void OnExit()
        {

        }
    }
}